Symbols are listed in chapter order, with the meanings used in the referenced sections.
| Symbol | Description | Reference |
| Physical or simulated environment. | Sec. 2.2.2 | |
| AI system or agent. | Sec. 2.2.2 | |
| Task space and a task in that space. | Sec. 2.2.2 | |
| Internal spatial representation space of the system. | Sec. 2.2.2 | |
| Mapping from the environment to the internal spatial representation space. | Sec. 2.2.2 | |
| Set of operators for perception, reasoning, prediction, and action. | Sec. 2.2.2 | |
| Observation space and action space, respectively. | Sec. 2.2.2 | |
| Operator that maps observations to spatial representations. | Sec. 2.2.2 | |
| Reasoning operator inferring relations and constraints in the current representation. | Sec. 2.2.2 | |
| Prediction operator mapping a representation and an action to a future representation. | Sec. 2.2.2 | |
| Action operator mapping a spatial representation to an action. | Sec. 2.2.2 | |
| Task-conditioned policy for selecting actions. | Sec. 2.2.2 | |
| Internal spatial representation state at time . | Sec. 2.2.2 | |
| Selected action and subsequent observation. | Sec. 2.2.2 | |
| Update function for the internal spatial representation. | Sec. 2.2.2 | |
| Image grid or domain of pixel coordinates. | Sec. 4.1.1 | |
| Image and video, respectively. | Sec. 4.1.1 | |
| Segmentation map and its set of labels. | Sec. 4.1.2 | |
| Depth value at pixel . | Sec. 4.1.3 | |
| Unit surface normal at pixel . | Sec. 4.1.4 | |
| Optical flow giving horizontal and vertical pixel displacement. | Sec. 4.1.6 | |
| Set of keypoint locations and the heatmap for keypoint . | Sec. 4.1.7 | |
| Point cloud with 3D coordinates and optional attributes. | Sec. 4.2.3 | |
| Triangle mesh with vertex set and face set . | Sec. 4.2.4 | |
| Implicit scalar field whose level set defines a surface; a signed distance function in the SDF case. | Sec. 4.2.5 | |
| Neural radiance field mapping position and viewing direction to color and volume density. | Sec. 4.2.6 | |
| 3D query position and viewing direction in a radiance field. | Sec. 4.2.6 | |
| Volume density and emitted RGB color in a radiance field. | Sec. 4.2.6 | |
| Center and covariance matrix of a 3D Gaussian primitive. | Sec. 4.2.7 | |
| Opacity and color of the -th Gaussian primitive. | Sec. 4.2.7 | |
| Time-dependent displacement from a reference 3D position. | Sec. 4.3.4 | |
| Time-dependent collection of Gaussian primitives in a dynamic scene. | Sec. 4.3.5 | |
| Bounding box, class label, and confidence score of detection . | Sec. 6.1.1 | |
| Parameterized prediction model and its learned parameters. | Sec. 6.1.3 | |
| Indicator function, equal to one when its condition holds and zero otherwise. | Sec. 6.1.3 | |
| Stereo depth, focal length, camera baseline, and disparity, with . | Sec. 6.2.1 | |
| Camera intrinsic matrix. | Sec. 6.2.3 | |
| Rotation and translation mapping world coordinates into the camera frame. | Sec. 6.2.3 | |
| Camera pose at time , represented by a rigid transformation. | Sec. 6.2.4 | |
| Relative camera transformation from frame to frame . | Sec. 6.2.4 | |
| Scene graph of subject–predicate–object triplets. | Sec. 6.3.2 | |
| Scene flow: 3D displacement of the surface point observed at pixel . | Sec. 6.4.1 | |
| Time-indexed trajectory of tracked object . | Sec. 6.4.2 | |
| Groups of 3D rotations and rigid transformations, respectively. | Sec. 7.1.1 | |
| Fundamental matrix relating corresponding image points in two views. | Sec. 7.1.1 | |
| Joint configuration and the Jacobian mapping joint velocities to task-space velocities. | Sec. 7.1.1 | |
| Feasible configuration space used in reachability and motion planning. | Sec. 7.1.1 | |
| Set of contact wrenches used to test grasp force closure. | Sec. 7.1.1 | |
| Physical system state and applied action in the dynamics model. | Sec. 7.1.2 | |
| Configuration-dependent mass matrix. | Sec. 7.1.2 | |
| Planning graph with vertices, edges, and edge weights. | Sec. 7.1.3 | |
| Intervention that sets variable to in a causal model. | Sec. 7.1.6 | |
| Optimal solution returned by a differentiable optimization layer. | Sec. 7.2.4 | |
| Learned policy for selecting actions. | Sec. 7.2.5 | |
| Reward at time and the discount factor. | Sec. 7.2.5 | |
| Maximum expected discounted return from taking action in state . | Sec. 7.2.5 | |
| Discounted return from time onward. | Sec. 7.2.5 | |
| State-value function and advantage function. | Sec. 7.2.5 | |
| Action sequence predicted over horizon by a vision-language-action policy. | Sec. 7.3.2 | |
| Sequence of intermediate reasoning steps in a chain of thought. | Sec. 7.3.3 | |
| External spatial memory after the update at time . | Sec. 7.3.6 | |
| Space of tokenized text prompts and an input prompt. | Sec. 8.1.1 | |
| Pixel-space image domain and an image in that domain. | Sec. 8.1.1 | |
| Latent representation space and a latent code. | Sec. 8.1.1 | |
| Image encoder and decoder of the latent autoencoder. | Sec. 8.1.1 | |
| Text encoder and its conditioning embedding space. | Sec. 8.1.1 | |
| Conditional generator or sampler. | Sec. 8.1.1 | |
| Learned conditional distribution over generated outputs or latent codes. | Sec. 8.1.1 | |
| Noise predictor used in diffusion generation. | Sec. 8.1.1 | |
| Latent code at diffusion or flow time . | Sec. 8.1.1 | |
| Learned velocity field used in flow matching. | Sec. 8.1.1 | |
| Structural conditioning signal and its input space. | Sec. 8.1.2 | |
| Condition encoder and the space of encoded conditions. | Sec. 8.1.2 | |
| Mask identifying the region to be edited. | Sec. 8.1.3 | |
| Space of 3D representations and a 3D asset in that space. | Sec. 8.2.1 | |
| Camera pose used for rendering, with indexing a view. | Sec. 8.2.1 | |
| Renderer mapping a 3D representation and a camera pose to an image. | Sec. 8.2.1 | |
| Score-distillation objective for optimizing a representation with a frozen diffusion prior. | Sec. 8.2.1 | |
| Loss measuring agreement between a reconstruction and its observations. | Sec. 8.2.3 | |
| Weight and regularizer used in scene reconstruction. | Sec. 8.2.3 | |
| Operator lifting a panorama or a set of panoramic views into a 3D representation. | Sec. 8.2.4 | |
| Editing operator mapping a 3D representation and a condition to an edited representation. | Sec. 8.2.5 | |
| Sequence of body poses describing a motion. | Sec. 8.4.1 | |
| Time-indexed sequence of 3D representations for a dynamic scene. | Sec. 8.5 | |
| Learned world model predicting the next state from state, action, and observation. | Sec. 8.6 | |
| World state, action, and observation, respectively. | Sec. 8.6 | |
| Observation encoder and latent-state predictor in a representation world model. | Sec. 8.6.1 | |
| Stop-gradient operator used in representation learning. | Sec. 8.6.1 | |
| Latent mental state of another agent, including beliefs, desires, and intentions. | Sec. 8.6.3 | |
| Physical and mental components of a joint world state. | Sec. 8.6.3 | |
| Symbolic scene program and its language. | Sec. 8.7.1 | |
| Execution or rendering of symbolic scene program . | Sec. 8.7.1 | |
| Semantic environment map maintained during warehouse localization and mapping. | Sec. 9.5.4 |